I'm a Senior Modeller and Character Artist, working in the industry for over 12 years, in everything from film, games, VR, TV commercials, game trailers and cinematics.

Getting my start at smaller studios built a strong generalist skill set across modelling and sculpting, texturing and layout while working within small teams and tight deadlines. Working in film has enabled a more specialised role in high end production modelling and sculpting, scene layout and set extensions with recent work in a VR games company has further refine and expand my skillset as a Senior Character Artist. In my spare time I sometimes work as a freelance Character Artist or sculpting away on one personal project or another.

Creative, passionate, outgoing and self motivated, with an eye for detail and time management, I thrive in the studio environment, loving the artistic and collaborative process to bring out the best work for any project.




Currently working in NYC as a Character Artist

  for DreamSail Games.

I have been Brenton’s supervisor for the last two years at Animal Logic, working on The Lego Batman Movie, The Lego Ninjago Movie, and most recently, on Peter Rabbit. The two Lego projects required modelers to be adept at many different facets of modelling, and whether he was asked to assemble massive digital sets out of virtual Lego bricks or to sculpt molten lava in Zbrush, Brenton proved himself to be a quick study and a talented and creative artist. He takes criticism well and is a real asset to the team. I really enjoyed working with Brenton and recommend him highly
— Bradley Sick, Modeling Supervisor, Animal Logic Sydney



Maya, 3ds Max, Zbrush, Photoshop, Marvelous Designer, Substance Painter,

Unreal Engine 4, Topogun, After Effects, Premiere