I am a Sydney based 3D Artist and have been working in the industry for over 11 years, in everything from film, commercials, pre-rendered game trailers, video game intros, cutscenes and real time game assets.
Getting my start at smaller studios built a strong generalist skill set across modeling and sculpting, texturing and layout while working within small teams and tight deadlines. In the last few years a move into film has enabled a more specialised role in high end production modeling and sculpting, scene layout and set extensions. In my spare time I sometimes work as a freelance Character Artist or sculpting away on one personal project or another.
Creative, passionate, outgoing and self motivated, with an eye for detail and time management, I thrive in the studio environment, loving the artistic and collaborative process to bring out the best work for any project.