I am a 3D Artist, working in the industry for over 11 years, in everything from film, commercials, pre-rendered game trailers, video game intros, cutscenes and real time game assets.

Getting my start at smaller studios built a strong generalist skill set across modeling and sculpting, texturing and layout while working within small teams and tight deadlines. In the last few years a move into film has enabled a more specialised role in high end production modeling and sculpting, scene layout and set extensions. In my spare time I sometimes work as a freelance Character Artist or sculpting away on one personal project or another.

Creative, passionate, outgoing and self motivated, with an eye for detail and time management, I thrive in the studio environment, loving the artistic and collaborative process to bring out the best work for any project.




Currently working in NYC as a Character Artist

  for DreamSail Games.

I have been Brenton’s supervisor for the last two years at Animal Logic, working on The Lego Batman Movie, The Lego Ninjago Movie, and most recently, on Peter Rabbit. The two Lego projects required modelers to be adept at many different facets of modelling, and whether he was asked to assemble massive digital sets out of virtual Lego bricks or to sculpt molten lava in Zbrush, Brenton proved himself to be a quick study and a talented and creative artist. He takes criticism well and is a real asset to the team. I really enjoyed working with Brenton and recommend him highly
— Bradley Sick, Modeling Supervisor, Animal Logic Sydney



Maya, 3ds Max, Zbrush, Photoshop, Marvelous Designer, Substance Painter 2,

Unreal Engine 4, Topogun, After Effects, Premiere

Currently learning Mari





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