Senior Modeller, Sculptor and Character Artist with over 13 years industry experience in just about everything, from film VFX, animated features, games, VR, game cinematics, trailers and TV commercials.
Starting my career in 3D at smaller studios built a strong 3D generalist skill set across modelling and sculpting, texturing and layout while working within small teams and tight deadlines. Working in film has enabled a more specialised role in high end production modelling and sculpting, scene layout and set extensions and more recent work in real time assets has further refine and expanded my skill set as a Character Artist. In my spare time I sometimes work as a freelance Character Artist or sculpting away on one personal project or another.
Creative, passionate, outgoing and self motivated, with an eye for detail and time management, I thrive in the studio environment, loving the artistic and collaborative process to bring out the best work for any project.
Maya, 3ds Max, Zbrush, Photoshop, Marvelous Designer, Substance Painter,
Unreal Engine 4, Topogun, After Effects, Premiere