I'm a Senior Modeller and Character Artist, working in the industry for over 12 years, in everything from film, games, VR, TV commercials, game trailers and cinematics.
Getting my start at smaller studios built a strong generalist skill set across modelling and sculpting, texturing and layout while working within small teams and tight deadlines. Working in film has enabled a more specialised role in high end production modelling and sculpting, scene layout and set extensions with recent work in a VR games company has further refine and expand my skillset as a Senior Character Artist. In my spare time I sometimes work as a freelance Character Artist or sculpting away on one personal project or another.
Creative, passionate, outgoing and self motivated, with an eye for detail and time management, I thrive in the studio environment, loving the artistic and collaborative process to bring out the best work for any project.
Currently working in NYC as a Character Artist
for DreamSail Games.
Maya, 3ds Max, Zbrush, Photoshop, Marvelous Designer, Substance Painter,
Unreal Engine 4, Topogun, After Effects, Premiere